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GARDENIA

Lead Developer

About: In Gardenia, the titular mouse runs around the human world collecting herbs to help fellow mice and rats. Her mousy stature allows her to run fast, climb almost any surface and explore every nook and cranny of her surroundings. There are foes that will steal Gardenia’s herbs, so she must use her stealth and ingenuity to complete her mission.

Type: Third Person Platformer made in Unity C#

Time-frame: September 2018 - December 2018

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Role: Lead Developer

  • Introduce teammates to Unity and level design

  • Programmed 3rd person platforming controls including custom wall climbing

  • Programmed rough AI enemy behavior

  • Clarifying documentation of game design (core game loop, controls, etc.)

Challenges:

  • Refining controls to feel easy for inexperienced gamers

  • Defining the core game loop of play

Learned:

  • Identifying the difference between core game mechanics and core loop

  • Teaching Unity editor basics to teammates to encourage collaboration

Gardenia: Video

Gardenia

Lead Developer

Type: Third Person Platformer made in Unity C#

Time Frame: September 2018 - December 2018

​

In Gardenia, the titular mouse runs around the human world collecting herbs to help fellow mice and rats. Her mousy stature allows her to run fast, climb almost any surface and explore every nook and cranny of her surroundings. There are foes that will steal Gardenia’s herbs, so she must use her stealth and ingenuity to complete her mission.

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