817-312-7889
Kimberly Burke
Software Engineer
GARDENIA
Lead Developer
About: In Gardenia, the titular mouse runs around the human world collecting herbs to help fellow mice and rats. Her mousy stature allows her to run fast, climb almost any surface and explore every nook and cranny of her surroundings. There are foes that will steal Gardenia’s herbs, so she must use her stealth and ingenuity to complete her mission.
Type: Third Person Platformer made in Unity C#
Time-frame: September 2018 - December 2018
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Role: Lead Developer
Introduce teammates to Unity and level design
Programmed 3rd person platforming controls including custom wall climbing
Programmed rough AI enemy behavior
Clarifying documentation of game design (core game loop, controls, etc.)
Challenges:
Refining controls to feel easy for inexperienced gamers
Defining the core game loop of play
Learned:
Identifying the difference between core game mechanics and core loop
Teaching Unity editor basics to teammates to encourage collaboration
Gardenia
Lead Developer
Type: Third Person Platformer made in Unity C#
Time Frame: September 2018 - December 2018
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In Gardenia, the titular mouse runs around the human world collecting herbs to help fellow mice and rats. Her mousy stature allows her to run fast, climb almost any surface and explore every nook and cranny of her surroundings. There are foes that will steal Gardenia’s herbs, so she must use her stealth and ingenuity to complete her mission.