817-312-7889
Kimberly Burke
Software Engineer
ANNE: AR MANNEQUIN
Software Engineer
About: An AR experience for Emergency Department Staffs who need to learn CPR, the AR Mannequin is a AR CPR mannequin simulator that provides augmented CPR learning using Hololens and real-time facilitator control via a network connection. Unlike VR CPR training, AR Mannequin uses real objects like a CPR mannequin and medical devices.
Type: Hybrid Microsoft Hololens and tablet AR experience made with Unity C#
Tim-frame: September 2019 - December 2019
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Role: Software Engineer
Integrate Photon Engine PUN 2 for communication between Microsoft Hololens and external tablet device
Program UI for tablet device view
Design and implement custom, scalable command buffer system using Photon raised events
Challenges:
Overcoming incompatibilities between Hololens and PUN
Sending events via PUN to objects instantiated for Hololens environment​
Tracking status of facilitator upon disconnection and reconnection
Learned:
PUN 2 for multi-device communication
Gained familiarity with Hololens Toolkit
How to set up a Unity scene for Hololens Toolkit and Vuforia
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